Tuesday 21 July 2015

Face rigging in Maya

Started a little exercise to rig a pixar-esque face mesh in maya. Model was graciously donated by our lecturer Anthony. I plan to model my own head in a similar fashion and rig it up in the same way!

Face mesh with rig overlay, rig on its own.
Floating GUI to constrain to rig for animation, relating to joint position. Rig hierarchy.

Very straight forward work flow, of course joint position and skin weight painting is key! Haven't constrained the rig to the face GUI yet, that comes next.

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