Monday 3 August 2015

Logo hack

Here's a logo that was made as a quick exercise in class. The idea was to produce a vector based logo, then export the spline and bring it in to Maya for an extrude. That mesh was then imported to ZBrush and bashed around, texture was projected over the top then brought back in to Maya for lighting, materials and render. Final render was touched up in Photoshop.

All hail the high pass filter.

I picked out an old logo I had done in Illustrator for myself which was never used and ended up with this thing. Overall it didn't take long but I wasn't going to spend forever on it, was good practice in rapidly producing something that could be used for a game, animated on a loading screen etc.

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