Tuesday 9 June 2015

Rigged cow model

A cow model done at school for a project. The idea was to use it in a basic shooter game made in Unity as a prop.


Base model made in Zbrush from z-spheres, sculpted in detail then re-topologized with quad draw in Maya, normal maps baked down from the high poly and texture extracted from poly paint.



Rig built and skinned in Maya. Some basic animations were done (an idle pose.)

Pls forgive me Cow King ;_;

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