Tuesday, 21 July 2015

Realistic sandwich physics

So a game I've been working on in class with some other students should get finished by the end of this year. It's influenced by games like "Paper Toss" and revolves around throwing objects in an office and breaking stuff. Current working title is "Break Time".

The idea is it will be a mobile only game. As we're making it in Unity on PC we are controlling it with mouse click and hold, drag to throw objects sort of dynamics. Hopefully this translates to touch screen/gyro control. We will have to push it to android soon to test it out and figure the limitations of the engine/physics calculations etc. Our Trello board is bustling with assets we need to finish!

More assets, the list keeps growing.

The holy breakable sandwich. This little baby comes apart. Need splatter decals!
 
Little office sandbox type thing.

Stuff thrown around. Points!


We're aiming to get this done and published in the next 6 months. Today we've started discussions amongst lecturers and groups of students to figure out the semantics of marketing and shipping a game.

Need to settle on a business name, how much it will all cost, etc etc. So much work to do! Exciting times though, it would be nice to get something published.

Cue begging for Kickstarter money.

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