I often swing past a place that's near our campus called
Whipper Snapper Distillery which has a coffee shop in the front. While I was waiting I snapped a few photos and decided to model a quick scene from them, pinching some textures from the photos.
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The photos I took on my phone camera (Samsung Galaxy S4). |
All up the scene took about 2 hours to model, texture and render. The UV's are quite terrible and are a total hack job, the texture density could have been figured out better, and my modelling could have been more efficient but the idea was speed. I want to get a lot more of these little tests done with time constraints.
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Render of the scene. Beauty & quick AO pass comped. |
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Second render. |
Basic normal and spec maps were generated from the texture within Photoshop without spending too much time. The scene is relatively low weight with 3270 poly's. Textures were 2k resolution, a standard Blinn was used in Maya for the shader, the little tumblers on the counter top were created from a mia_material_x.
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Diffuse, spec, normal, all from PS. The only thing not sourced from photos was the metal texture. |
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