Monday, 26 October 2015

Poster Art

Here's my first idea for a poster, designed to advertise an end of year student expo called "Polycon".
Set for A3 size. Will need to add a few more details and set text out somewhere.

...and a few images I had in my illustrator document for reference/inspiration.


Thursday, 15 October 2015

InDesign Work

So for the past 2 years whilst I've been studying, my position changed at my office job from sales to... well mainly graphic/brochure design and layout, which is perfect as I get to keep using my Adobe apps. In that time I've taught myself a fair portion of Adobe InDesign and I'm really starting to like it! At least I will have some new skills to add to my resume!

The InDesign jungle I stare at, at least 2 days a week.

Monday, 12 October 2015

Achievement Icons WIP

Few icons I've been working on in Illustrator for our "Break Time" mobile game. Came up with a logo concept also which I'm digging, smashed up computer goodness.


Class v Class Jam

We had a game jam between classes here at our college a few weeks ago. It was great to get everyone together to work on a single project rather than being splintered into our usual little cliques.

I put my hand up to do the lead game design, but ended up pitching in for the art team also. The theme was "get your ass to Mars" which we chose to interpret literally.

Ended up going with a vertical launcher/physics sorta game where you strap a prosthetic butt to a rocket and try to launch it into space! We had 2 weeks in total to finish the game, most of it was done in class time. Had some cool features like a menu screen between launches where you can upgrade your ship.

Here's some screenies... The link to play is also below!

Loading screen.
Ready to launch your butt into space, replete with a shield addon!

Launching through spaaace powered by butt gas.
Upgrade screen between launches.

Messing around in Excel for calculating score.
The game was upped by my bud Peter at Hungryum games on behalf of the class: http://gamejolt.com/games/space-butt-delivery/92095

Enjoy!

Tuesday, 25 August 2015

Blacksmith House update

Going to finish this tutorial house up soon as I can, I'm improving my hand-painting technique and starting to enjoy it now. Happy with the progress!

Hand painting moving forward.

Monday, 24 August 2015

Ludum Dare 33

So I participated in a global game-jam with 3 other students, have to say it was a great experience!

It's an event called "Ludum Dare" and you get 72 hours to create a game and submit it over the weekend. A theme is selected for the jam via a poll, the winning theme is only revealed at the last minute so people can't pre-plan what they're doing. The theme this time around was "you are the monster".

So far on the website as of writing this there are over 2500 entries up, that's a lot of games!

Here's our entry called "The Game Reaper"

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56691


It's made me realize what we can achieve in such a short period of time, how tricky it can be to collaborate over the net, how important good coders are and how messy my pipeline is for creating art and assets!

We will most likely polish this moving forward and develop the idea further as it's fun to play.

Monday, 10 August 2015

UI Element Concept

Quick UI element concept done in class, roughly an hour in Photoshop. Could be used as health/mana type bar, reminds me of a Death Knight from WoW?
Icy Metal!